It’s quite possible we will see native AVCHD editing from the next version of FCP. It has support for XDCAM support, which is comparable in AVCHD, although a high and quality bit rate. Why AVCHD is unique and ready to long spans of HD footage with storage space is the use of Long-GOP compression of it. Without producing every frame long-GOP enables motion video. Just number of frames per second is made. Means of interpolation virtually creates the remainder. This saves huge of hard disk space, but requires editing and playback applications to re-create those frames. XDCAM utilizes Long-GOP, but uses a higher bit rate and algorithm that is different; bringing quality HD that is increased.
They executed that format between the two, final cut pro x plugins is for usage and that. However, AVCHD is growing in popularity. There is a rumor circulating stating that the version of Final Cut Pro could encourage native editing. It is supported but should be transcoded into an intermediate format like ProRes. Intermediate formats aren’t by nature designed to be mobile or for distribution. They’re for working in a very large quality stadium, allowing for great flexibility in blending formats, composites, etc… But that is AVCHD is supported in FCP. You have to log and move your content, which begins the process of converting the AVCHD files into ProRes 422. This takes quite a long time, which makes the notion of a tapeless workflow look not worthwhile, because it takes longer than real time on most workstations to perform this transcode. On the other hand, XDCAM footage is brought into FCP through the File>Import>XDCAM route. Installing and downloading a free plugin from Sony is.